FourKit 29eeeb8
The LCE C# Server Plugin API
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Usage of all Events

This page covers every event that FourKit provides, with descriptions of what they do and code examples showing how to use them. Every event handler method must be public, return void, take a single event parameter, and be annotated with [EventHandler] inside a class that implements Listener.

Events that implement Cancellable can be cancelled by calling setCancelled(true). A cancelled event will not execute its default server action (such as preventing chatting), but will still be passed to other plugins (unless IgnoreCancelled is set to true for a certain event handler)

Theres no guarantee this will be fully up to date as new events get added. Be sure to check the actual API documentation. Also some of these functions may not work as intended, as we are still in the process of rewriting everything. If something doesnt work, let us know on github.


Player Events

PlayerLoginEvent

PlayerLoginEvent is fired when a player is about to log in, after pre-login checks but before the join event. You can inspect or modify the player's XUIDs, name, and IP address, and cancel the login. The XUID API is experimental: you can set and get the raw XUID values. The offline XUID is the main XUID used by the client; the online XUID is used for guests (splitscreen users).

[EventHandler]
public void onLogin(PlayerLoginEvent e)
{
// block a specific XUID
if (e.getOfflineXuid() == 12345678901234567UL)
{
e.setCancelled(true);
}
// change the XUID (experimental)
e.setOfflineXuid(98765432109876543UL);
}
Method Description
getName() The player's username attempting to log in.
getAddress() The InetSocketAddress of the connection.
getLoginType() The login type (e.g. online, offline).
getOfflineXuid() Experimental. The main XUID used by the client.
setOfflineXuid(ulong) Experimental. Set the offline XUID.
getOnlineXuid() Experimental. The XUID used for guests (splitscreen users).
setOnlineXuid(ulong) Experimental. Set the online XUID.
hasChangedXuidValues() Experimental. True if XUID values were changed.
isCancelled() Whether the login is cancelled.
setCancelled(bool) Cancel or allow the login.

Cancellable: Yes

PlayerPreLoginEvent

PlayerPreLoginEvent is fired before a player is allowed to join the server. You can inspect the players name and IP address, and cancel the event to prevent them from joining (such as for bans, whitelists, etc).

[EventHandler]
public void onPreLogin(PlayerPreLoginEvent e)
{
// block by name
if (e.getName() == "Dumb")
{
e.setCancelled(true);
}
// block by ip
if (e.getAddress().getHostAddress() == "127.0.0.1")
{
e.setCancelled(true);
}
}
Method Description
getName() The player's username attempting to join.
getAddress() The InetSocketAddress of the connection.
isCancelled() Whether the login is cancelled.
setCancelled(bool) Cancel or allow the login.

Cancellable: Yes

PlayerJoinEvent

PlayerJoinEvent is fired when a player joins the server. You can read or change the join message that is broadcast to all online players.

[EventHandler]
public void onJoin(PlayerJoinEvent e)
{
e.setJoinMessage("Welcome, " + e.getPlayer().getName() + "!");
}
Method Description
getPlayer() The player who joined.
getJoinMessage() The join message that will be broadcast.
setJoinMessage(string) Change or suppress the join message. Pass null to suppress.

Cancellable: No


PlayerQuitEvent

PlayerQuitEvent is fired when a player disconnects from the server. You can change the quit message or suppress it.

[EventHandler]
public void onQuit(PlayerQuitEvent e)
{
e.setQuitMessage(e.getPlayer().getName() + " has left.");
}
Method Description
getPlayer() The player who left.
getQuitMessage() The quit message that will be broadcast.
setQuitMessage(string) Change or suppress the quit message. Pass null to suppress.

Cancellable: No


PlayerKickEvent

PlayerKickEvent is fired when a player is about to be kicked. Cancelling this event keeps the player connected.

[EventHandler]
public void onKick(PlayerKickEvent e)
{
// Prevent all kicks
e.setCancelled(true);
}
Method Description
getPlayer() The player being kicked.
getReason() The DisconnectReason.
setReason(DisconnectReason) Change the kick reason.
getLeaveMessage() The message broadcast to other players.
setLeaveMessage(string) Change the broadcast message.

Cancellable: Yes


PlayerChatEvent

PlayerChatEvent is fired when a player sends a chat message. You can modify the message, change the format, or cancel it entirely.

Format is the same as bukkit, with %1$s being the player name and %2$s being the message.

[EventHandler]
public void onChat(PlayerChatEvent e)
{
// [PlayerName] message
e.setFormat("[%1$s] %2$s");
// or modify the message itself
e.setMessage(e.getMessage().ToUpper()); // ALL CAPS
}
[EventHandler]
public void onMute(PlayerChatEvent e)
{
// Mute a specific player
if (e.getPlayer().getName() == "DumbLoserFatty123")
{
e.setCancelled(true);
e.getPlayer().sendMessage("You are muted!");
}
}
Method Description
getPlayer() The player who sent the message.
getMessage() The chat message.
setMessage(string) Change the chat message.
getFormat() The format string (e.g. "<%1$s> %2$s").
setFormat(string) Change the format string.

Cancellable: Yes


PlayerMoveEvent

PlayerMoveEvent is fired whenever a player moves. You can redirect the player or cancel the movement.

[EventHandler]
public void onMove(PlayerMoveEvent e)
{
// Freeze players in place
e.setCancelled(true);
}
[EventHandler]
public void onMove(PlayerMoveEvent e)
{
// prevent players from going above Y=100
Location to = e.getTo();
if (to.getY() > 100)
{
to.setY(100);
e.setTo(to);
}
}
Method Description
getPlayer() The player who moved.
getFrom() The location the player moved from.
getTo() The location the player is moving to.
setFrom(Location) Override the from location.
setTo(Location) Redirect the player to a different destination.

Cancellable: Yes


PlayerTeleportEvent

PlayerTeleportEvent extends PlayerMoveEvent and is fired when a player teleports. It includes a TeleportCause describing why the teleport happened.

[EventHandler]
public void onTeleport(PlayerTeleportEvent e)
{
if (e.getCause() == PlayerTeleportEvent.TeleportCause.ENDER_PEARL)
{
e.setCancelled(true);
e.getPlayer().sendMessage("ender pearls are a big nono!");
}
}
Method Description
getPlayer() The player who teleported.
getFrom() The origin location.
getTo() The destination location.
setTo(Location) Redirect the teleport destination.
getCause() The TeleportCause (ENDER_PEARL, COMMAND, PLUGIN, NETHER_PORTAL, END_PORTAL, UNKNOWN).

Cancellable: Yes (inherited from PlayerMoveEvent)


PlayerPortalEvent

PlayerPortalEvent extends PlayerTeleportEvent and is fired when a player enters a portal (nether or end). You can cancel it to prevent dimension travel.

[EventHandler]
public void onPortal(PlayerPortalEvent e)
{
// no nether travel
if (e.getCause() == PlayerTeleportEvent.TeleportCause.NETHER_PORTAL)
{
e.setCancelled(true);
e.getPlayer().sendMessage("you cannot go to the nether!!!");
}
}
Method Description
getPlayer() The player entering the portal.
getFrom() Where the player is coming from.
getTo() Where the player will arrive.
setTo(Location) Override the destination.
getCause() The teleport cause.

Cancellable: Yes (inherited)


PlayerDropItemEvent

PlayerDropItemEvent is fired when a player drops an item from their inventory. You can cancel it or change what item is dropped.

[EventHandler]
public void onDrop(PlayerDropItemEvent e)
{
// do not let a user drop diamonds
if (e.getItemDrop().getType() == Material.DIAMOND)
{
e.setCancelled(true);
e.getPlayer().sendMessage("You can't drop that!");
}
}
[EventHandler]
public void onDrop(PlayerDropItemEvent e)
{
// replace dropped item with dirt
e.setItemDrop(new ItemStack(Material.DIRT, 1));
}
Method Description
getPlayer() The player who dropped the item.
getItemDrop() The ItemStack being dropped.
setItemDrop(ItemStack) Change which item is dropped.

Cancellable: Yes


PlayerPickupItemEvent

PlayerPickupItemEvent is fired when a player picks up an item from the ground.

[EventHandler]
public void onPickup(PlayerPickupItemEvent e)
{
// disable picking up items
e.setCancelled(true);
}
Method Description
getPlayer() The player picking up the item.
getItem() The Item entity on the ground.

Cancellable: Yes


PlayerInteractEvent

PlayerInteractEvent is fired when a player interacts with an object, block, or air. The Action enum tells you what kind of click it was.

[EventHandler]
public void onInteract(PlayerInteractEvent e)
{
if (e.getAction() == Action.RIGHT_CLICK_BLOCK && e.hasBlock())
{
e.getPlayer().sendMessage("You clicked on " + e.getClickedBlock().getType());
}
}
[EventHandler]
public void onInteract(PlayerInteractEvent e)
{
// no using flint and steel
if (e.getMaterial() == Material.FLINT_AND_STEEL)
{
e.setCancelled(true);
}
}
Method Description
getPlayer() The player who interacted.
getAction() The Action (LEFT_CLICK_AIR, LEFT_CLICK_BLOCK, RIGHT_CLICK_AIR, RIGHT_CLICK_BLOCK, PHYSICAL).
getItem() The ItemStack in the player's hand, or null.
getMaterial() CONVENIENCE. the Material of the held item, or AIR.
hasBlock() Whether a block was involved.
hasItem() Whether an item was in hand.
isBlockInHand() Whether the held item is a block (id 1-255).
getClickedBlock() The Block that was clicked, or null.
getBlockFace() The BlockFace that was clicked.
useItemInHand() Whether the item in hand should be used.
setUseItemInHand(bool) Override whether the item in hand is used.

Cancellable: Yes


PlayerInteractEntityEvent

PlayerInteractEntityEvent is fired when a player right-clicks an entity.

[EventHandler]
public void onInteractEntity(PlayerInteractEntityEvent e)
{
e.getPlayer().sendMessage("You interacted with entity id " + e.getRightClicked().getEntityId());
}
[EventHandler]
public void onInteractEntity(PlayerInteractEntityEvent e)
{
// do not let user interact with a villager
if (e.getRightClicked().getType() == EntityType.VILLAGER)
{
e.setCancelled(true);
}
}
Method Description
getPlayer() The player who interacted.
getRightClicked() The entity that was right-clicked.

Cancellable: Yes


PlayerBedEnterEvent

PlayerBedEnterEvent is fired when a player is about to enter a bed.

[EventHandler]
public void onBedEnter(PlayerBedEnterEvent e)
{
e.setCancelled(true);
e.getPlayer().sendMessage("Sleeping is disabled on this server.");
}
Method Description
getPlayer() The player entering the bed.
getBed() The bed Block.

Cancellable: Yes


PlayerBedLeaveEvent

PlayerBedLeaveEvent is fired when a player leaves a bed.

[EventHandler]
public void onBedLeave(PlayerBedLeaveEvent e)
{
e.getPlayer().sendMessage("Bro left the bed");
}
Method Description
getPlayer() The player leaving the bed.
getBed() The bed Block.

Cancellable: No


PlayerCommandPreprocessEvent

PlayerCommandPreprocessEvent is fired early in the command handling process when a player sends a command. You can modify the command, cancel it, or use it for logging. This fires before the command is dispatched to any command handler.

[EventHandler]
public void onCommand(PlayerCommandPreprocessEvent e)
{
// log all commands
Console.WriteLine(e.getPlayer().getName() + " issued command: " + e.getMessage());
}
[EventHandler]
public void onCommand(PlayerCommandPreprocessEvent e)
{
// block a specific command
if (e.getMessage().StartsWith("/secret"))
{
e.setCancelled(true);
e.getPlayer().sendMessage("That command is disabled!");
}
}
[EventHandler]
public void onCommand(PlayerCommandPreprocessEvent e)
{
// redirect a command alias
if (e.getMessage().StartsWith("/gm "))
{
e.setMessage("/gamemode " + e.getMessage().Substring(4));
}
}
Method Description
getPlayer() The player who issued the command.
getMessage() The full command string the player is sending.
setMessage(string) Change the command that will be processed.
isCancelled() Whether the command is cancelled.
setCancelled(bool) Cancel or allow the command.

Cancellable: Yes


Entity Events

EntityDamageEvent

EntityDamageEvent is fired when any entity takes damage. The entity can be a Player or any LivingEntity. Use getEntityType() to check before casting.

[EventHandler]
public void onDamage(EntityDamageEvent e)
{
// halve damage
e.setDamage(e.getDamage() / 2);
}
[EventHandler]
public void onDamage(EntityDamageEvent e)
{
// no fall damage
if (e.getEntityType() == EntityType.PLAYER &&
e.getCause() == EntityDamageEvent.DamageCause.FALL)
{
e.setCancelled(true);
}
// another method for negating fall damage is in playermoveevent and using player.setFallDistance(0)
}
[EventHandler]
public void onDamage(EntityDamageEvent e)
{
// cast to living entity
LivingEntity entity = (LivingEntity)e.getEntity();
if (entity.getHealth() - e.getFinalDamage() <= 0)
{
// entity is going to die
}
}
Method Description
getEntity() The entity that was damaged.
getEntityType() The EntityType of the damaged entity.
getCause() The DamageCause (e.g. FALL, FIRE, ENTITY_ATTACK, VOID, DROWNING, etc.).
getDamage() The raw damage amount.
setDamage(double) Change the raw damage amount.
getFinalDamage() The damage after reductions.

Cancellable: Yup. cancelling prevents any damage.


EntityDamageByEntityEvent

EntityDamageByEntityEvent extends EntityDamageEvent and is fired when an entity is damaged by another entity (e.g. player hits a mob, or mob hits a player).

[EventHandler]
public void onPvP(EntityDamageByEntityEvent e)
{
// no PVP
if (e.getEntity().getType() == EntityType.PLAYER &&
e.getDamager().getType() == EntityType.PLAYER)
{
e.setCancelled(true);
Player attacker = (Player)e.getDamager();
attacker.sendMessage("PvP is disabled!");
}
}
Method Description
getEntity() The entity that was damaged.
getDamager() The entity that dealt the damage.
getCause() The DamageCause.
getDamage() / setDamage(double) Read/modify the damage.

Cancellable: Yes


PlayerDeathEvent

PlayerDeathEvent extends EntityDeathEvent and is fired when a player dies. It adds control over the death message, respawn experience, and keep-inventory.

[EventHandler]
public void onPlayerDeath(PlayerDeathEvent e)
{
e.setDeathMessage(e.getEntity().getName() + " was eliminated!");
e.setKeepInventory(true); // player keeps their items
e.setKeepLevel(true); // player keeps their XP level
e.setDroppedExp(0); // dont drop any XP orbs
}
[EventHandler]
public void onPlayerDeath(PlayerDeathEvent e)
{
// clear all item drops and set new respawn XP
e.getDrops().Clear();
e.setNewExp(0);
e.setNewLevel(0);
}
Method Description
getEntity() The Player who died.
getDeathMessage() The death message shown to all players.
setDeathMessage(string) Change the death message.
getDroppedExp() / setDroppedExp(int) XP orbs dropped on death.
getDrops() Mutable list of item drops.
getNewExp() / setNewExp(int) XP the player has after respawning.
getNewLevel() / setNewLevel(int) Level the player has after respawning.
getKeepLevel() / setKeepLevel(bool) Whether the player keeps their XP level. Overrides other XP settings.
getKeepInventory() / setKeepInventory(bool) Whether the player keeps their inventory on death.

Cancellable: No


World Events

StructureGrowEvent

StructureGrowEvent is fired when an organic structure attempts to grow (Sapling -> Tree), (Mushroom -> Huge Mushroom), either naturally or using bonemeal. You can cancel it, inspect the location, species, and optionally the player who caused it.

[EventHandler]
public void onStructureGrow(StructureGrowEvent e)
{
// prevent huge mushrooms from growing
if (e.getSpecies() == TreeType.BROWN_MUSHROOM || e.getSpecies() == TreeType.RED_MUSHROOM)
{
e.setCancelled(true);
}
// send a message if grown by player
var player = e.getPlayer();
if (player != null)
{
player.sendMessage($"You grew a {e.getSpecies()} at {e.getLocation()}");
}
}
Method Description
getLocation() The location of the structure.
getSpecies() The species type (birch, normal, pine, red mushroom, brown mushroom).
isFromBonemeal() True if the structure was grown using bonemeal.
getPlayer() The player that created the structure, null if not created manually.
isCancelled() Whether the event is cancelled.
setCancelled(bool) Cancel or allow the structure growth.

Cancellable: Yes


Block Events

BlockBreakEvent

BlockBreakEvent is fired when a player breaks a block. You can cancel it, change the XP dropped, or inspect the block.

[EventHandler]
public void onBreak(BlockBreakEvent e)
{
// protect stone
if (e.getBlock().getType() == Material.STONE)
{
e.setCancelled(true);
e.getPlayer().sendMessage("You can't break stone!");
}
}
[EventHandler]
public void onBreak(BlockBreakEvent e)
{
// drop 15 XP for any block broken in survival
e.setExpToDrop(15);
}
Method Description
getBlock() The Block being broken.
getPlayer() The player who broke the block.
getExpToDrop() The XP that will be dropped.
setExpToDrop(int) Set the XP dropped (1+ to drop, 0 for none).

Cancellable: Yes


BlockPlaceEvent

BlockPlaceEvent is fired when a player places a block. You can cancel the placement or change the placed block.

[EventHandler]
public void onPlace(BlockPlaceEvent e)
{
// replace everything placed with stone
e.getBlock().setType(Material.STONE);
}
[EventHandler]
public void onPlace(BlockPlaceEvent e)
{
// NO TNT
if (e.getBlock().getType() == Material.TNT)
{
e.setCancelled(true);
e.getPlayer().sendMessage("TNT is NOT ALLOWED!");
}
}
Method Description
getBlock() / getBlockPlaced() The Block that was placed.
getBlockAgainst() The block this was placed against.
getItemInHand() The ItemStack used to place the block.
getPlayer() The player who placed the block.

Cancellable: Yes


SignChangeEvent

SignChangeEvent is fired when a player edits a sign. You can read, modify, or cancel the sign text.

[EventHandler]
public void onSign(SignChangeEvent e)
{
// log what was written in the sign
for (int i = 0; i < 4; i++)
{
Console.WriteLine($"Line {i}: {e.getLine(i)}");
}
}
[EventHandler]
public void onSign(SignChangeEvent e)
{
// censor a word
for (int i = 0; i < 4; i++)
{
if (e.getLine(i).Contains("shit"))
e.setLine(i, "****");
}
}
Method Description
getBlock() The sign Block.
getPlayer() The player who edited the sign.
getLines() All 4 lines as a string[].
getLine(int) A single line (0-3).
setLine(int, string) Change a single line (0-3).

Cancellable: Yes



BlockGrowEvent

BlockGrowEvent is fired when a block grows naturally in the world. This includes crops (wheat, nether wart, cocoa beans), sugar cane, cactus, and melon/pumpkin fruit placement.

[EventHandler]
public void onGrow(BlockGrowEvent e)
{
// prevent all crop growth
e.setCancelled(true);
}
[EventHandler]
public void onGrow(BlockGrowEvent e)
{
// log growth events
var b = e.getBlock();
Console.WriteLine($"Block grew at {b.getX()}, {b.getY()}, {b.getZ()} type={b.getType()}");
}
Method Description
getBlock() The Block that is growing.
getNewState() The BlockState representing what the block will become.
isCancelled() Whether the growth is cancelled.
setCancelled(bool) Cancel or allow the growth.

Cancellable: Yes


BlockFormEvent

BlockFormEvent extends BlockGrowEvent and is fired when a block forms due to world conditions. Examples include snow forming during a storm and ice forming in cold biomes. Use BlockSpreadEvent to catch blocks that actually spread instead of randomly forming.

[EventHandler]
public void onForm(BlockFormEvent e)
{
// prevent snow and ice from forming
e.setCancelled(true);
}
Method Description
getBlock() The Block that is forming.
getNewState() The BlockState representing what the block will become.
isCancelled() Whether the formation is cancelled.
setCancelled(bool) Cancel or allow the formation.

Cancellable: Yes (inherited from BlockGrowEvent)


BlockSpreadEvent

BlockSpreadEvent extends BlockFormEvent and is fired when a block spreads from one location to another. Examples include fire spreading, mushrooms spreading, and grass spreading to dirt.

[EventHandler]
public void onSpread(BlockSpreadEvent e)
{
// prevent fire from spreading
if (e.getSource().getType() == Material.FIRE)
{
e.setCancelled(true);
}
}
[EventHandler]
public void onSpread(BlockSpreadEvent e)
{
// prevent grass from spreading
if (e.getBlock().getType() == Material.GRASS)
{
e.setCancelled(true);
}
}
Method Description
getBlock() The Block where the spread is occurring (destination).
getSource() The source Block that is spreading.
getNewState() The BlockState representing what the block will become.
isCancelled() Whether the spread is cancelled.
setCancelled(bool) Cancel or allow the spread.

Cancellable: Yes (inherited)


BlockBurnEvent

BlockBurnEvent is fired when a block is destroyed as a result of being burnt by fire.

[EventHandler]
public void onBurn(BlockBurnEvent e)
{
// prevent wooden planks from burning
if (e.getBlock().getType() == Material.WOOD)
{
e.setCancelled(true);
}
}
[EventHandler]
public void onBurn(BlockBurnEvent e)
{
// prevent all fire destruction
e.setCancelled(true);
}
Method Description
getBlock() The Block that is being burnt.
isCancelled() Whether the burn is cancelled.
setCancelled(bool) Cancel or allow the burn.

Cancellable: Yes


BlockFromToEvent

BlockFromToEvent is fired when a block moves from one location to another. This currently only applies to liquid flow (lava and water) and teleporting dragon eggs.

[EventHandler]
public void onFromTo(BlockFromToEvent e)
{
// prevent water from flowing
if (e.getBlock().getType() == Material.WATER || e.getBlock().getType() == Material.STATIONARY_WATER)
{
e.setCancelled(true);
}
}
[EventHandler]
public void onFromTo(BlockFromToEvent e)
{
// log liquid flow
var from = e.getBlock();
var to = e.getToBlock();
Console.WriteLine($"Block moving from {from.getX()},{from.getY()},{from.getZ()} to {to.getX()},{to.getY()},{to.getZ()}");
}
Method Description
getBlock() The source Block that is moving.
getToBlock() The destination Block.
getFace() The BlockFace direction the block is moving to.
isCancelled() Whether the move is cancelled.
setCancelled(bool) Cancel or allow the move.

Cancellable: Yes


BlockPistonExtendEvent

BlockPistonExtendEvent extends BlockPistonEvent and is fired when a piston extends. You can inspect the piston direction, stickiness, number of blocks being pushed, and cancel the extension.

[EventHandler]
public void onPiston(BlockPistonExtendEvent e)
{
// prevent sticky pistons from extending
if (e.isSticky())
{
e.setCancelled(true);
}
}
[EventHandler]
public void onPiston(BlockPistonExtendEvent e)
{
// log piston activity
Console.WriteLine($"Piston extending {e.getDirection()} pushing {e.getLength()} blocks");
}
Method Description
getBlock() The piston Block.
getDirection() The BlockFace direction the piston is extending.
isSticky() Whether the piston is a sticky piston.
getLength() The number of blocks being pushed.
getBlocks() List of Block objects that will be moved.
isCancelled() Whether the extension is cancelled.
setCancelled(bool) Cancel or allow the extension.

Cancellable: Yes


BlockPistonRetractEvent

BlockPistonRetractEvent extends BlockPistonEvent and is fired when a piston retracts. For sticky pistons, the retract location indicates where the block being pulled is located.

[EventHandler]
public void onPiston(BlockPistonRetractEvent e)
{
// prevent all sticky piston retractions
if (e.isSticky())
{
e.setCancelled(true);
}
}
[EventHandler]
public void onPiston(BlockPistonRetractEvent e)
{
// log where the retract is pulling from
var loc = e.getRetractLocation();
Console.WriteLine($"Piston retracting, pull location: {loc.getBlockX()}, {loc.getBlockY()}, {loc.getBlockZ()}");
}
Method Description
getBlock() The piston Block.
getDirection() The BlockFace direction the piston is retracting.
isSticky() Whether the piston is a sticky piston.
getRetractLocation() The Location of the block that may be pulled (for sticky pistons).
isCancelled() Whether the retraction is cancelled.
setCancelled(bool) Cancel or allow the retraction.

Cancellable: Yes


Inventory Events

InventoryOpenEvent

InventoryOpenEvent is fired when a player opens an inventory (chest, furnace, crafting table, etc.). Cancelling this prevents the inventory screen from showing.

[EventHandler]
public void onOpen(InventoryOpenEvent e)
{
e.getPlayer().sendMessage("You opened: " + e.getInventory().getName());
}
[EventHandler]
public void onOpen(InventoryOpenEvent e)
{
// Lock all chests
if (e.getInventory().getType() == InventoryType.CHEST)
{
e.setCancelled(true);
}
}
Method Description
getPlayer() The HumanEntity who opened the inventory.
getInventory() The top Inventory that was opened.
getView() The full InventoryView.
getViewers() List of players viewing this inventory.

Cancellable: Yes


InventoryClickEvent

InventoryClickEvent is fired when a player clicks a slot in any open inventory. It provides detailed information about the click type, slot, and item.

Warning: Do not call closeInventory() or openInventory() from inside this event handler. The inventory is mid-modification. You should do this in a seperate thread fired later on.

[EventHandler]
public void onClick(InventoryClickEvent e)
{
// do not let user take item from first slot
if (e.getRawSlot() == 0)
{
e.setCancelled(true);
}
}
[EventHandler]
public void onClick(InventoryClickEvent e)
{
// log every click
Player player = (Player)e.getWhoClicked();
Console.WriteLine($"{player.getName()} clicked slot {e.getSlot()} with {e.getClick()}");
}
Method Description
getWhoClicked() The HumanEntity who clicked.
getClickedInventory() The Inventory that was clicked, or null if outside the window.
getSlotType() The SlotType of the clicked slot.
getCurrentItem() The ItemStack in the clicked slot.
setCurrentItem(ItemStack) Change the item in the clicked slot.
getCursor() The ItemStack on the cursor.
getSlot() The slot index relative to the clicked inventory.
getRawSlot() The raw slot number unique to the view.
getClick() The ClickType (e.g. LEFT, RIGHT, SHIFT_LEFT).
getAction() The InventoryAction describing the outcome.
isLeftClick() / isRightClick() / isShiftClick() Convenience click-type checks.
getHotbarButton() The hotbar key pressed (0-8), or -1 if not a NUMBER_KEY click.
getInventory() The top inventory of the view.
getView() The full InventoryView.

Cancellable: Yes


Chunk Events

ChunkLoadEvent

ChunkLoadEvent is fired when a chunk is loaded. If the chunk is newly generated it will not yet be populated when this event fires.

[EventHandler]
public void onChunkLoad(ChunkLoadEvent e)
{
if (e.isNewChunk())
{
Console.WriteLine($"New chunk generated at {e.getChunk().getX()}, {e.getChunk().getZ()}");
}
}
Method Description
getChunk() The Chunk that was loaded.
isNewChunk() True if this chunk was newly generated. Note that new chunks will not yet be populated at this time.

Cancellable: No


ChunkUnloadEvent

ChunkUnloadEvent is fired when a chunk is about to be unloaded. You can cancel it to prevent the chunk from being unloaded.

[EventHandler]
public void onChunkUnload(ChunkUnloadEvent e)
{
// keep chunks near world origin loaded
Chunk chunk = e.getChunk();
if (Math.Abs(chunk.getX()) <= 2 && Math.Abs(chunk.getZ()) <= 2)
{
e.setCancelled(true);
}
}
Method Description
getChunk() The Chunk that is about to be unloaded.
isCancelled() Whether the unload is cancelled.
setCancelled(bool) Cancel or allow the chunk unload.

Cancellable: Yes


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